#include "Entity/Scenery.hpp"
#include "Common.hpp"
#include "Graphics/ISprite.hpp"
#include "Utility/EntityFactory.hpp"

DefineEntity< Entity::Scenery > sceneryDef( "ent_scenery" );

namespace Entity
{
	Scenery::Scenery( void )
		: sprite( new Graphics::ISprite( this ) )
	{
	}

	Scenery::~Scenery( void )
	{
	}

	Graphics::ISprite *Scenery::GetSprite( void )
	{
		return sprite;
	}
}